foreword to the online edition
preface
I. introductory
II. common sharpers and their tricks
III. marked cards and the manner of their employment
IV. reflectors
V. holdouts
VI. manipulation
VII. collusion and conspiracy
VIII. the game of faro
IX. prepared cards
X. dice
XI. high ball poker
XII. roulette and allied games
XIII. sporting houses
XIV. sharps and flats
postscript
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SHARPS AND FLATS
CHAPTER III
MARKED CARDS AND THE MANNER OF THEIR EMPLOYMENT
Marked cards have goon through some notable
changes and improvements since 1894, when the book Sharps and Flats
was published. Many of the descriptions in this book are outdated,
but some are still valid today. For an up-to-date resource on various
types of marked cards please visit the Marked
Cards chapter on our sister site CARDSHARK
Online.
PROBABLY it was at no very recent date in the history of card-playing
that some genius first recognized the advantage which would accrue
to a player who could devise some means of placing a distinctive
mark on the back of each card, imperceptible to all but himself,
to indicate its suit and value. Every card-player must at some time
or other have exclaimed mentally, 'Oh, if I only knew what cards
my opponents hold!' There one has, then, the origin of marked cards.
The sharp, above all others, desires to know his opponent's cards.
It is almost a necessity of his existence; and in his case it is
certainly true that 'necessity is the mother of invention,' and
'knows no law.' Whatever the sharp may find necessary he is sure
to acquire, and will not be scrupulous as to the manner of its acquisition.
The first attempts at marking playing cards
may have born out of the desire of knowing what cards other players
hold, as as Maskelyne explains. It should be noted, however, that
reading opponents' hands is not the only way in which marked cards
may be used. In many instances cards can be marked to enable the
mechanic to locate and manipulate cards. Maskelyne does offer some
explanation for how this may be done, in the cards
marked whilst in play chapter, when he explains some of the
principles of second dealing. He also touches upon the subject in
the following paragraph, when he mentions that a cheat can sometimes
read the cards by sense of feel, without looking at them.
The systems of card-marking are as numerous as they are ingenious.
They vary from a mark which covers the greater portion of the back
of the card to a mark which is invisible. This latter may not appear
to be of much utility, but it must be borne in mind the sharp is
not restricted to the use of the sense of sight only. Sometimes,
indeed, it is necessary for him to know the cards without looking
at them, and then a visible mark would be of no possible use to
him.
So numerous, indeed, are the systems of marking almost every card-sharper,
worthy of the name, having a system peculiar to himself that it
is impossible to give a tenth part of them. To attempt to do so
would be to weary the reader, and, further, it is unnecessary. All
these various systems are capable of general classification, and
a few leading instances will suffice to give the key to the whole.
For brevity and convenience, then, we will consider the subject
under the following heads:
A -- General principles of marking
B -- The marking of unprinted backs
C -- Marking by dot and puncture
D -- Cards marked in manufacture
E -- Shading and tint-marking
F -- Line and scroll work
G -- Cards marked whilst in play
Maskelyne does not cover all the methods of marking cards. One professional method of marking cards that had been talked
about in great detail all over the internet, but had not yet been invented in his time is juice work,
which is similar to shading and tint-marking.
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