foreword to the online edition
preface
I. introductory
II. common sharpers and their tricks
III. marked cards and the manner
of their employment
IV. reflectors
V. holdouts
VI. manipulation
VII. collusion and conspiracy
VIII. the game of faro
IX. prepared cards
X. dice
XI. high ball poker
XII. roulette and allied games
XIII. sporting houses
XIV. sharps and flats
postscript
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SHARPS AND FLATS
CHAPTER XII
ROULETTE and ALLIED GAMES
Roulette used to be one of the top casino games
in Europe, throughout the 19th century. What captivates gamblers
is the simplicity of the game. Of course, roulette is a pure game
of luck, but that doesn't stop gamblers and dreamers to try to figure
out strategies, or better say "systems," that will (supposedly)
make them win. But casinos aren't in the business of donating money
to winners. the truth is, all roulette systems are worthless. The
reason is very simple: the house always shortchanges the winners,
on every single winning bet. So in the long run, the "winners"
donate a chunk of change to the house, every time they collect their
winnings.
The most popular "winning system"
used by roulette "system players" is the Martingale system.
It creates the illusion that it is possible to win, by doubling
the bet every time after a previous wager has been lost, but in
the long run any gambler is sure to hit a losing streak; and when
that happens, the entire bankroll is completely depleted in the
matter of a few spins of the roulette wheel.
The best explanations of various roulette systems
and why they don't work can be found on the Wizard
of Odds web site.
ROULETTE, and the various modifications of the game, which have
been introduced from time to time, have all had, to a greater or
less extent, a fascination for the gambler. That roulette itself
still maintains a prominent place among the multitudinous methods
of dissipating wealth to which gamblers are addicted, can be fully
vouched for by those who have visited the gaming-tables of such
a place as Monte Carlo. Despite the efforts of civilization, 'the
man that broke the bank,' or is said to have done so, is still prominent
among us: but the bank that broke the man is, unfortunately, much
more in evidence.
The methods of play adopted by the great gaming establishments
of the world are unquestionably as fair as the nature of things
will allow them to be. No man can run an establishment of any kind
without profit, and the profits of these gaming-houses result from
the apparently small chances in favor of the bank which are universally
allowed. The fact that the apparently small chances against
the players as a body are not generally recognized as being in reality
great, cannot be said to be the fault of the bankers themselves.
They build palatial edifices, lay out luxurious gardens, pay their
crowds of retainers handsome salaries, and still have profits sufficient
to bring them in princely incomes, the entire expenses of the whole
being defrayed at the cost of the players, and through the medium
of those insignificant chances in the bank's favor. It is strange
that the players cannot see it, but they do not seem to realize
that it is they themselves who pay for these things; or, if they
do see it, they play with the wild hope of being among the few fortunate
ones and sharing in the plunder. Taken as a whole, it may be estimated
that the profits of these places amount to five per cent, or over
of every pound that is staked upon the tables. That is to say, every
player who places a sovereign upon the green cloth puts, definitely
and unmistakably, at least a shilling into the pockets of the proprietors,
who have, in the long run, absolutely no risk whatever. They have
merely to furnish the accessories, and the players will provide
all the rest, simply paying their money to the bank and taking all
the risk themselves. No player can gain at the expense of the bank;
if one should happen to make his fortune at play, he can only do
so by the ruin of some other player. That is the plain state of
the case, and there is no getting over it.
It is not, however, with the so-called genuine gambling concerns that we have now to deal, but with the little hole-and-corner dens which
may be found in various parts of the world, and particularly in the two continents of America. In such as these the roulette-table is frequently
a familiar object, and very often it is not quite such a genuine piece of apparatus as it appears. Those who may not happen to be acquainted
with the arrangement should understand that it is an oblong table, having a circular cavity at one end, in which the roulette revolves. The
roulette (literally 'little wheel') is simply a revolving disc surrounded by a number of cavities into which a ball is allowed to roll. These
cavities are numbered, and those who have staked upon the number of the particular hole into which the ball finds its way receive their stakes
back, together with an amount equivalent to the money they have staked multiplied by the number of holes remaining vacant in the roulette,
minus a certain percentage which is reserved in favor of the bank. This is the essential principle of the game, though in reality it is played
with many complications of chances, into which it is not necessary here to enter.
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