foreword to the online edition
preface
I. introductory
II. common sharpers and their tricks
III. marked cards and the manner
of their employment
IV. reflectors
V. holdouts
VI. manipulation
VII. collusion and conspiracy
VIII. the game of faro
IX. prepared cards
X. dice
XI. high ball poker
XII. roulette and allied games
XIII. sporting houses
XIV. sharps and flats
postscript
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SHARPS AND FLATS
CHAPTER VII
COLLUSION and CONSPIRACY
Collusion tactics can be very effective. Even
if suspected, some collusion strategies can be virtually impossible
to prove, basically due to the lack of physical evidence. Some collusion
tactics can be pretty blatant and obvious, and still impossible
to prove without a direct admission of guilt or some hard evidence
to prove the conspiracy theory. Some poker clubs have even tried
enforcing house rules that are in conflict with commonly accepted
rules of poker, just in a (lame) attempt to prevent collusion. Sometimes
the only way to prevent it, though, is to simply avoid playing in
games where collusion is suspected.
When Maskelyne wrote this book he never heard of Texas Hold'em, the game that is now virtually a household name. Another
thing that Maskelyne never heard of is the world of online poker - the concept of card players being able to play a poker game, while being
physically located at various places around the planet, would be a concept that would get one a direct ticket to the loony-bin, in the 19th
century. But today, poker players from around the world are able to play together through internet connections.
The fact that players do not even see each other,
while playing poker, definitely opens up some interesting possibilities
for colluders. At least they don't have to memorize a bunch of secret
signals to communicate the information to each other. But what seems
simple on the surface is actually a bit more complicated in practice.
For example, in a live poker game no one would have a clue if a
player just folded pocket aces, based on some information about
what some other players are holding. But in an online game things
are a bit different. It is still true that the players would have
no clue if any such thing happened. But poker sites are spending
a considerable amount of energy assuring their players that they
have various collusion detection scripts in place. This would tend
to suggest (if we believe what they say) that they would have some
sort of script that would ring some kind of alarm bell, and alert
the staff running the online poker room, if such occurrence were
ever to take place. So, even if online poker games are not physically
monitored by surveillance staff, it would be logical to conclude
that the script that is running the show is capable of detecting
some of the most blatant illogical plays that some players may do
to benefit from various situations. At least in theory this should
be the case, if we believe them.
But collusion in online poker is way ahead of
Maskelyne's time, so let's see what he had to say about collusion
back in the day when messages were still carried by horse and buggy.
THE words which head this chapter are hard words. One cannot deny
it. They are intended to be so. Being so, they belong to the class
of utterances which, according to the sages, 'break no bones.' This
may be true enough even of collusion and conspiracy. But in all
conscience, or the lack of it, these have broken hearts and fortunes
enough to compensate for any amount of merely physical incapacity.
There cannot be the slightest doubt that a large proportion of
the cheating which goes on, in what is called polite society, is
accomplished by these means. The high position of the players is,
unfortunately, no guarantee of fidelity. One may be cheated anywhere,
even in exclusive clubs of the most recherché character,
as many know to their cost. Practically, there is no high and dry
rock upon which the gambler can perch, and say to the tide of cheating
-- 'Thus far shall thou come, and no farther.' He is not safe anywhere,
for he can never tell who may not be tempted, at some time or other,
to resort to dishonest practices. The sharp is not always a professional;
he may, now and then, be an amateur. Where the stakes are heavy,
the temptation to take an unfair advantage of an opponent is occasionally
too great for some to resist; especially where no risk of detection
is run in so doing. Accidental circumstances will sometimes give
a player overwhelming advantages in the play, of which none but
he are aware; and who shall say that he will not avail himself of
the I opportunity which chance has thrown in his way? Against this
sort of thing, however, there is no other safeguard than the watchfulness
of the players. Where, then, is the 'game,' the amusement, if one
has to play, armed at all points, as it were, and living in dread
of 'pickpockets?
When Maskelyne says, "Accidental circumstances will sometimes give a player overwhelming advantages in the play..."
he is talking about what is now commonly known as "advantage play." It has been argued that advantage play is quite the same thing
as cheating. It has been argued that, to fall into the category of cheating, the player must somehow actively engage in an activity that alters
the outcome of the game; however, when a player is simply taking advantage of what is available, the player is engaging in advantage play.
Of course, whether or not advantage play is still a form of cheating is something that can be argued till the end of time. But from a moral
point of view, if an apple happens to fall into your pocket, without you influencing this in any way, and you make the decision to walk away
with it, it is still stealing. Those who argue that advantage play is not cheating have not yet managed to explain why the logic should be
any different when it comes to gambling.
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