foreword to the online edition
preface
I. introductory
II. common sharpers and their tricks
III. marked cards and the manner
of their employment
IV. reflectors
V. holdouts
VI. manipulation
VII. collusion and conspiracy
VIII. the game of faro
IX. prepared cards
X. dice
XI. high ball poker
XII. roulette and allied games
XIII. sporting houses
XIV. sharps and flats
postscript
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SHARPS AND FLATS
CHAPTER X
DICE
Cheating with Crooked Dice
Passing on to the use of unfair dice, we find that there are three
kinds employed at the present day. Firstly, there are those whose
faces do not bear the correct number of pips, and which are known
as 'dispatchers.' Secondly, we have those which are weighted at
one side, and tend to fall with that side downwards, such being
the well-known 'loaded dice.' Lastly, there is the variety bearing
the name of 'electric dice,' which are the most modern development
in this department of cheating. We will take the varieties seriatim.
1. Dispatchers
These are of two kinds, called 'high' and 'low' respectively, in
accordance with the fact of their having an aggregate of pips either
higher or lower than should be the case. They owe their origin to
the fact that it is impossible to see more than three sides of a
cube at one time. In making a high dispatcher, then, any three adjacent
sides are taken and marked with two, four, and six pips respectively.
That side of the cube which is immediately opposite to the one with
six pips, instead of being marked with one, as it should be, is
marked six also. The side opposite the four is marked four, and
that opposite the two is marked two in a similar manner. Therefore,
no two sides which bear the same number of pips are ever seen at
one time, the duplicate marks being always on opposite sides of
the die. In a low dispatcher the process is precisely the same,
but the sides are numbered with one, two and three pips, instead
of two, four, and six. It is evident, then, that a high dispatcher
cannot throw less than two, whilst a low one cannot throw higher
than three. Therefore, if the sharp throws with one genuine die
and one high dispatcher, he cannot throw less than three, and the
chances are 17.5 to 1 against his throwing anything so low. If,
in addition to using a high dispatcher himself, he gives his dupe
a low one1 and a genuine die to use, the throw of the
two dice cannot be higher than nine, and the chances are 17.5 to
1 against its being so high. In fact, in an infinite number of throws,
the sharp will average over thirty per cent, better than his opponent.
This being the case it is obvious that the game can only go in one
way, and that way is not the dupe's.
2. Loaded dice
These commodities are found to be thus described in one of the
price-lists:
'Loaded dice. -- Made
of selected ivory loaded with quicksilver, and can be shaken from
the box so as to come high or low, as you wish. With a set of
these you will find yourself winner at all dice games, and carry
off the prize at every raffle you attend. Sold in sets of nine
dice, three high, three low, and three fair. Price per set, complete,
$5.00.'
These are the most superior kind of loaded dice.
They are made by drilling out two adjacent spots or pips at one
edge of the die, filling in the cavity with mercury, and cementing
it up fast. The commoner description of these things are made by
filling the holes with lead instead of mercury.
As before mentioned, these dice have the disadvantage that they
will not spin upon one corner as genuine ones will; consequently
a person who suspects that they are being used can easily discover
the fact, if he is knowing enough to try them. This defect led to
the invention of the third kind of false dice, which we are about
to investigate.
3. Electric dice
These will be found quoted in one of the catalogues, together with
the special tables to be used with them.
The dice themselves are made of celluloid, and their construction
will be readily understood with the aid of the illustration given
at fig. 54. The first operation in making dice of this kind is to
bore out a cylindrical cavity almost completely through the die,
the mouth of this cavity being situated upon the face of the die
which will bear the six pips, and the bottom almost reaching to
the opposite face, upon which is the ace.
FIG. 54
At the bottom of the cavity, and consequently immediately within the
die above the single pip or ace, is put a thin circular disc of iron.
The greater part of the cavity is then filled in with cork, leaving
sufficient depth for the insertion of a plug, which effectually closes
up the aperture, and upon the outer side of which are marked the six
pips appertaining to that face of the die. Before this plug is fastened
into its place, however, a small pellet of lead, of exactly the same
weight as the iron disc, is pressed into the upper surface of the
cork, and there fixed. Finally, the plug bearing the six pips is cemented
into its place, and the die is complete. Apparently, this plug is
cemented in with celluloid, the same material as that used in fabricating
the die itself, and the joint is so well and neatly made that it is
invisible, even though examined with a powerful lens.
The rationale of this construction is as follows. The
iron disc and the leaden pellet, being immediately within opposite
faces of the die, will exactly balance each other, and thus the
die can be spun or thrown in exactly the same manner as a genuine
one. The lead and iron, however, being so much heavier than the
material of which the body of the die is supposed to consist, would
cause the weight of the die to be very suspicious, were it not for
the fact that the interior is almost entirely composed of a still
lighter material -- cork. Therefore, the completed die is no heavier
than a genuine one of the same size and appearance. In fact, these
dice will bear the strictest examination, in every way -- except
one, viz. the application of a magnet.
The word magnet gives the key to the employment of these so-called
electric dice. The technical reader will at once grasp the idea
thus embodied, and will need no further description of the details
of working. For the benefit of those who are unacquainted with electricity
and its phenomena, however, it is necessary to explain the nature
of an electro-magnet. If a bar of soft iron is surrounded by a helix
of insulated copper wire, and a current of electricity is passed
through that wire, the iron instantly becomes converted into a magnet
for the time being. But directly the contact at one end of the wire
is broken, and the current is for that reason no longer permitted
to flow, the iron loses its magnetism and resumes its normal condition.
If, therefore, a bar of this kind is connected with a battery in
such a way that the current can be controlled by means of a push,
similar to those used in connection with electric bells, the otherwise
inert bar of iron can be converted into a magnet at any instant,
and allowed to resume its former state at will.
Now, the table with which these electric dice are used is so constructed
that, immediately below its surface and within the thickness of
the wood itself, there are concealed several electro-magnets such
as have been described. At some convenient spot in the table, at
the back of a drawer or elsewhere, the battery supplying the current
is hidden. The key or push controlling the current takes the form
of a secret spring in the table-leg, so placed as to be within easy
access of the operator's knee.
The result, then, is obvious. Among the dice in use are one or
more of the 'electric' variety. When the dupe throws them, he has
to take his chance as to how they will fall, and as long as the
sharp is winning he will do the same. But directly he begins
to lose, or to find that he is not winning fast enough to please
him, the sharp presses the secret spring with his knee when it is
his turn to throw, and -- click! -- the false dice turn up 'sixes.'
The magnets, of course, attract the iron discs, drawing them on
to the table, and the sixes being upon the opposite sides of the
dice naturally fall uppermost. The operator has only to trouble
himself with regard to two points -- he must press the spring at
the right moment, and release it before trying to pick up the dice
afterwards. Should he neglect this latter point, he will have the
satisfaction of finding the dice stick to the table. In all other
respects, he has only to 'press the button,' and electricity will
'do the rest.'
The publication of this book, however, will once and for all render the use of electric dice unsafe under any conditions. The moment the
outer world has any idea of their existence, the game is too risky to be pleasant to any sharp. A little mariner's compass, dangling at the
end of a stranger's watch chain, or carried secretly, will serve to reveal in an instant the true nature of the deception which is being practiced
upon him by his host. It is sad that the diffusion of knowledge should be accompanied by such untoward consequences; but we can hardly hope
that the sharps will die of disappointment or despair, even though dice were undoubtedly doomed to detection and disaster, and had dwindled
into disuse. (Alliteration is the curse of modern literature.)
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