foreword to the online edition
preface
I. introductory
II. common sharpers and their tricks
III. marked cards and the manner
of their employment
IV. reflectors
V. holdouts
VI. manipulation
VII. collusion and conspiracy
VIII. the game of faro
IX. prepared cards
X. dice
XI. high ball poker
XII. roulette and allied games
XIII. sporting houses
XIV. sharps and flats
postscript
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SHARPS AND FLATS
CHAPTER XII
ROULETTE and ALLIED GAMES
Cheating at Roulette
Cheating in connection with the roulette-table is accomplished
by means of a 'faked' or falsified roulette. This is arranged so
that the numbers around the periphery are not consecutive, but alternately
high and low. Indeed, this is the usual arrangement, therefore there
is nothing suspicious in that fact. The numbered divisions into
one of which the ball eventually rolls are formed by equidistant
copper bands, set radially [sic] from the centre of rotation; and,
in the false roulette, the copper partitions are so constructed
as to be movable in two sets, one moving one way, and the other
in the opposite direction. Each alternate partition belongs to the
opposite set to its two immediate neighbors, consequently the movement
of the partitions alternately in opposite directions tends to widen
one set of cavities and narrow the others. If, then, the original
width of the cavities was only just sufficient to allow the ball
to drop into either of them, a very slight movement in one direction
or the other will serve to prevent the ball from falling into any
cavity of one set, whilst allowing it readily to enter either of
the other set. Before spinning the roulette, then, the man whose
place it is to do so notes the disposition of the bets. If they
are principally staked upon the high numbers, he just gives a little
twist to the centre of the roulette, in the direction which slightly
closes the high numbers and correspondingly opens the low ones.
Then the high numbers are bound to lose. Should the bets, on the
other hand, be principally upon the low numbers, the spindle is
turned in the other direction, thus closing the low numbers and
opening the high ones. In this way the bank can never lose by any
possible chance. The movement given to the alternate partitions
is, of course, very slight, one-sixteenth of an inch being ample
for the purpose.
To enable the reader to better understand the principle involved
in this system of cheating, we will investigate its application
to a simple modification of the roulette which is sometimes used,
and which affords great convenience for the method of falsification
we have been considering. This is a wheel composed of a circular
centre-piece, with two flat circular plates larger in diameter than
the centre or 'hub,' one being fixed above and the other below it.
Radially [sic] between these flanges, and at equal distances apart,
are fixed partitions, which thus convert the periphery of the wheel
into a number of chambers or divisions. A (fig. 62) represents the
plan of a wheel of this kind, and B shows the same in elevation.
FIG. 62
Now, these radial partitions mentioned above are not all fixed
to the wheel in the same manner. Each alternate one is attached
to the centre or hub, and the others are fixed to the flanges or
cheeks. C in the illustration represents the latter, and D the former.
The two halves of the wheel C and D being put together, they appear
to constitute a genuine wheel such as A. It is obvious, then, that
if these two halves can be made to move just a little in opposite
directions around their common centre, each alternate division will
become slightly narrower or wider than its immediate neighbors,
as the case may be. Then, if the divisions are numbered alternately
high and low, it stands to reason that the high numbers can be closed
and the low ones opened, or vice versa, at will. In the illustration,
E represents the wheel after the two sections have been turned one
upon the other in this way. It will be seen that n is a narrow division,
and w a wide one; whilst right and left of these the divisions are
alternately wide and narrow. A wheel of this kind would be mounted
upon a spindle, in the centre of a circular depression in the table-top.
After it has been set spinning, a ball is thrown into the circular
hollow, down the sloping sides of which it rolls, and finally arrives
in one of the divisions of the wheel, in this case entering by the
periphery. In order to give the thing more the appearance of a game
of skill, a wheel of this kind is sometimes mounted at one end of
a sort of bagatelle-table, and, whilst it is spinning, the players
are allowed to drive the ball into it with a cue from the far end
of the table, each player in succession taking his turn at the ball.
Needless to say, however this plan presents no particular advantage
to the player. If he has backed a high number, and the high numbers
are closed against him, it is evident that he cannot possibly cause
the ball to enter the division he requires, do what he may.
It should also be noted that in the roulette the divisions, in addition to being numbered alternately high and low, are also alternately
colored red and black, and the players have the option of betting upon either color. That is to say, if the ball rolls into a red division,
irrespective of its number, those who have staked upon the red will receive the value of their stakes, whilst those who have wagered upon
black will lose their money. Even in this case, however, the chances in favor of the bank will tell in the long run, because the 'zeros,'
the numbers reserved for the bank, are neither red nor black, and if the ball enters a zero neither red nor black will win. The alternate
arrangement of the red and black divisions will indicate, at once, that the same: device which controls the entrance of the ball into the
high or low numbers can also be made to cause either red or black to win, at the pleasure of the bank. In that case there is not much need
to trouble about the effect of 'zero' one way or the other.
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