foreword to the online edition
preface
I. introductory
II. common sharpers and their tricks
III. marked cards and the manner
of their employment
IV. reflectors
V. holdouts
VI. manipulation
VII. collusion and conspiracy
VIII. the game of faro
IX. prepared cards
X. dice
XI. high ball poker
XII. roulette and allied games
XIII. sporting houses
XIV. sharps and flats
postscript
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SHARPS AND FLATS
CHAPTER VIII
THE GAME of FARO
The Sand-Tell Gaffed Faro Box
The box with which these cards are used is shown in fig. 41, which
represents a section taken through the centre of the box, from top
to bottom. Referring to 'A' in the illustration, s, s are
two of the springs which press upwards upon the partition p,
this in turn keeping the cards tightly pressed against the top of
the box, in which the aperture or window w is cut. These
details are of course common to all dealing-boxes, as already explained.
The trickery, however, in this instance is in connection with the
front side of the box. Instead of being of an equal thickness all
round, the front is made double. That is to say, an additional plate
of metal is put inside the box, covering the whole of the front
plate, except that it does not reach the top by the thickness of
two cards.
FIG. 41
'B' in the illustration represents an enlarged sectional view of
the mouth of the box. The additional plate is shown at a;
b is the normal thickness of the front, and c
is the slit through which the cards arc pushed out.
The prepared cards being put into a box of this description, the
effect produced in dealing is as follows. If the third card from
the top is one of those which has been roughened on both sides,
the second card will adhere to it; consequently the act of drawing
off the top card will not cause the second to alter its position
in the box. If, however, the third card should happen to be one
of the tell-cards, whose face has been left smooth, the top card
will draw the second one a little distance to the right over the
top of the plate a. The second card, however, cannot be drawn right
out, because the slit c is not wide enough to allow more
than one card to pass at a time. It is obvious, then, that if the
players have some means of knowing whether the second card moves
or not, they can tell whether the card immediately underneath it
is a tell-card or the reverse.
On reference to the illustration it will be manifest that the actual
distance moved by the second card when drawn aside in this way can
only be very slight. Indeed, it would not do to allow of much movement,
or the dealer might notice it. Therefore, special means have to
be adopted to enable the sharps to detect the small difference in
the position of the cards. The necessary indication is readily obtained
by means of what are known as 'sighters.' These are simply minute
dots upon the faces of the cards. Upon each card one of these dots
is placed, in such a position that when the card conies to the top
the dot will be close to the edge of the aperture, but if the one
below it is a smooth or tell-card, the slipping sideways of the
card brings the dot away from the edge, and it appears farther to
the centre of the opening. Fig. 42 is a diagram representing the
top of a sand-tell box under both conditions. The dot marked m
is the sight. In practice, it is much finer than here shown, being
in fact only just visible. 'A' indicates the position of the dot
when the card below happens to be one which has been roughened.
'B' shows the card drawn to one side, bringing the dot away from
the edge, thus intimating the fact that the card immediately underneath
is a tell-card, the face of which has been left smooth.
FIG. 42
The general practice is to make all the court cards 'tell.' The advantage
thus gained is that it is not necessary to bet on any particular card,
but simply to back the high cards to win and the low ones to lose,
or vice versa. This is not so liable to cause suspicion as
having all the aces, for instance, to tell. In a case of this latter
kind, the slipping of the card would indicate that the next card to
be revealed would be an ace; therefore, if the conspirators are to
win, at least one of them must bet upon an ace turning up. Whereas,
if all the picture cards are made to tell, not only are there more
tell-cards in the pack, but it is only necessary for one player to
bet upon the high cards generally. The box simply tells them that
a high card will show next, and they make their bets accordingly.
Of course, it would never do for all the players to stake their
money alike. That would let the cat out of the bag, with a vengeance.
No; if the next card is to be a high card, one of them will bet
upon the high cards; the others will bet upon particular small cards,
avoiding the high ones. They cannot possibly lose on the next card,
because they know that it is not one of the low cards which comes
next.
It will be remembered that, in the description given of the game,
we saw that the bets are made just before the dealing out of each
pair of cards or 'turn.' Therefore the indication given by the tell-box
is only of use to the players before a turn commences, that is to
say, before the first card of the pair is shown. They cannot change
their bets until the second card of the pair is shown and the turn
is played. Therefore, supposing the box indicates that the first
card of the next turn, the one that wins for the players, is a court
card, and that one of the players has consequently backed the high
cards, the others must be careful how they arrange their bets. It
may happen that one of them has put his money upon a card which
will be the next to turn up; and this being the one which wins for
the bank, that stake will be lost. Therefore, they have to arrange
matters so that the highest stake which can possibly be won by the
dealer is less than that of the player who has staked his money
upon the card or cards which they know will win on the first draw.
Or it may be that the other players will 'copper' their bets upon
the low cards and thus play for absolute safety.
These manœuvres are necessary, and are here pointed out because they may be of assistance as a guide to the investigation of suspected cases
of cheating by the means just described. If it should be found that, in a game of faro, it constantly happens that one of the players not
necessarily the same player always wins on the first card of a turn, and that on the second card the others either do not lose at all, or,
at any rate, that the amount which either of them loses is less than that which the other has won, it may bo safely inferred that cheating
is in progress.
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